Formations professionnelles

Un programme varié de formations conçu pour répondre aux exigences de l’industrie, développé en collaboration avec elle et enseigné par ses maîtres.




General Description

Substance Painter is a 3D painting software with innovative workflow enhancing features. Substance Painter 3D is recognized as the most innovative and user-friendly texture software of its generation. It is a procedural management tool that allows you to manage your textures quickly, efficiently and niftly.
Substance Designer is a procedural creation tool that gives you complete authoring control for material creation – and more. Its node-based workflow allows a wide range of approaches. Any step of the process can always be modified later.

Training Goals

Mastering procedural and non-procedural material creation in Substance Designer and bridging the gap between Substance Designer and Substance Painter. Texturing in Substance Painter and exporting textures to a game engine.

Target Audience

This entry-level course is designed for professionals who want to incorporate Substance Painter and Designer into their texture creation process.


Proficiency in UV unfolding and 3D modeling. Knowledge of the 3D asset production pipeline. Notions of PBR, color and composition are a plus.


  395 $ + taxes



21 hours   



Tuesday June 13, 6PM to 9PM

Thursday June 15, 6PM to 9PM

Tuesday June 20, 6PM to 9PM

Thursday June 22, 6PM to 9PM

Tuesday June 27, 6PM to 9PM

Thursday June 29, 6PM to 9PM

Tuesday July 4, 6PM to 9PM


* The NAD-UQAC School has been approved by the provincial and federal governments, as well as Québec Emploi, and is on the list of Designated Learning Institutions (DLIs). Therefore, all our training programs are eligible for Bill 90 or Canada Triaining Credit, whether you are a company or  an individual.


NAD-UQAC School, Îlot Balmoral, 1501 de Bleury, 7th Floor, Montreal, Quebec  H3A 0H3

The training is offered onsite

The instructor will teach in class, and the participants are strongly encouraged to join him onsite.

Type of Training

Theoretical and practical

Certificate of Completion

Participants must attend a minimum of 80% of classes to be eligible for a Certificate of Completion

About the instructor

Moufid Dechicha


Course Contents

Import and export of files in Painter

Shelf and data management in Painter

Use and creation of mask

Anchor point

Creating smart materials

Export dedicated to the engine


Upon completion of the training, the participant will be able to:

- Understand the concepts of creating textures in nodal mode

- Understand the interface of Substance Designer

- Master the Substance Designer tools and basic functions

- Create textures from a PSD

- Create textures from a high-resolution map

- Create textures from procedural textures

- Expose parameters in order to modify them in the engines

- Create textures that multiply

- Create textures from several materials

- Create textures with unique UVs



In the case of online teaching, every participant will be provided with a remote access to an individual work station and a web link a few days prior to the beginning of the training. Participants will have access to all necessary educational material and media contents.