Formations professionnelles

Un programme varié de formations conçu pour répondre aux exigences de l’industrie, développé en collaboration avec elle et enseigné par ses maîtres.

Unreal Engine - Introduction (English group)

Registration in progress - Training offered virtually

Unreal Engine - Introduction (English group)

Short description

Whether you are an architect, an animator for a pre-rendering studio, a hobbyist, or a professional video game developer, the Unreal Game Engine is a must-have tool. With the help of this training, you will acquire a solid foundation of the different aspects of the engine (animation, programming, lighting, etc.) that will allow you to better communicate with members of other specialties and better position yourself before deepening your learning in your specialty.

Target clientele

Professionals in the field of animation, video games or architecture, intrigued by Unreal and wanting to learn the basics.


Basic knowledge of 3D and/or experience with image processing software. The course will briefly review but not explain modeling, texture pipeline, rigging and animation.


Regular    595,00 $ + taxes
Partners and member of a recognized NAD association    535,50 $ + taxes



30 hours   



Mardi march 22 : 06:00 at 9:00 pm

Jeudi march 24 : 06:00 at 9:00 pm

Mardi march 29 : 06:00 at 9:00 pm

Jeudi march 31 :06:00 at 9:00 pm

Mardi april 5 : 06:00 at 9:00 pm

Jeudi april 7 : 06:00 at 9:00 pm

Mardi april 12 : 06:00 at 9:00 pm

Jeudi april 14 : 06:00 at 9:00 pm

Mardi april 19 : 06:00 at 9:00 pm

Jeudi april 21: 06:00 at 9:00 pm


The training will be conducted online.

Type of course


Certificate issued at the end of the course

A certificate of participation is given to those who have attended more than 80% of the training hours.

About the teacher

Moufid Dechicha

Detailed description

The course includes the following modules:

1.    First steps

  • Discovering the launcher
  • Mastering the level editor

2.    Models

  • Importing models in fbx format
  • Tools of the static mesh editor
  • Collisions
  • Auto LOD

3.    Materials

  • Material editor analysis
  • Building simple materials with and without textures
  • Study of the different transparencies
  • Study of some more advanced techniques

4.    Blueprints

  • Introduction to the concept of blueprints
  • Creation of reactive blueprints by collisions
  • Learning the construction script
  • Learning the communication between blueprints
  • Learning the timeline tool

5.    Animation

  • Importing an animated model
  • Importing a camera
  • Learning the sequencer tool
  • Learning the blueprint animation tool

6.    Lighting

  • Conversation on the different types of lighting
  • Baked lighting vs. dynamic lighting
  • IES profiles

7.    Simulation

  • Rigid bodies
  • Learning the Niagara particle tool 

Informations or 514-288-3447 ext. 1426

Each student will have remote access to an individual workstation and a zoom link sent a few days before the start of the course. He/she will have access to the didactic material and media content necessary for learning.