Formations professionnelles

Un programme varié de formations conçu pour répondre aux exigences de l’industrie, développé en collaboration avec elle et enseigné par ses maîtres.




General Description

Training Goals

Whether you are an architect, an animator for a pre-rendering studio, a hobbyist, or a professional video game developer, the Unreal Game Engine is a must-have tool. With the help of this training, you will acquire a solid foundation of the various aspects of the engine (animation, programming, lighting, etc.) that will allow you to better communicate with members of other specialties and better position yourself before deepening your learning in your specialty.

Target Audience

Professionals in the fields of animation, video games or architecture, intrigued by Unreal and wanting to learn the basics.


Notions of 3D design and/or proficiency in an image processing software. The course will briefly review but not explain modeling, texture pipeline, rigging and animation.


  525 $ + taxes



30 hours   



Sunday May 21, 9 AM to 4 PM

Sunday May 28, 9 AM to 4 PM

Sunday June 4, 9 AM to 4 PM

Sunday June 11, 9 AM to 4 PM

Sunday June 18, 9 AM to 4 PM


* The NAD-UQAC School has been approved by the provincial and federal governments, as well as Québec Emploi, and is on the list of Designated Learning Institutions (DLIs). Therefore, all our training programs are eligible for Bill 90 or Canada Triaining Credit, whether you are a company or  an individual.


NAD-UQAC School, Îlot Balmoral, 1501 de Bleury, 7th Floor, Montreal, Québec  H3A 0H3

The training is offered online

Although the instructor will teach remotely, the participants can take the classes onsite at the School (headphones with a microphone will be required) or remotely via a web link.

Type of Training

Theoretical and practical

Certificate of Completion

Participants must attend a minimum of 80% of classes to be eligible for a Certificate of Completion

About the instructor

Moufid Dechicha


Course Contents

1.         First steps
- Discovering the launcher
- Mastering the level editor

2.         Models
- Importing models in fbx format
- Static mesh editor tools
- Collisions
- Auto LOD

3.         Materials
- Material editor analysis
- Building simple materials with and without textures
- Study of the different transparencies
- Study of some more advanced techniques

4.         Blueprints
- Introduction to the concept of blueprints
- Creation of reactive blueprints by collisions
- Construction script
- Communication between blueprints
- Timeline tool

5.         Animation

- Importing an animated model
- Importing a camera
- Sequencer tool
- Blueprint animation tool

6.         Lighting
- Introduction to various types of lighting
- Baked lighting vs. dynamic lighting
- IES profiles

7.         Simulation
- Rigid bodies
- Niagara particle tool



Every participant will be provided with a remote access to an individual work station and a web link a few days prior to the beginning of the training. Participants will have access to all necessary educational material and media contents.