Formations professionnelles

Un programme varié de formations conçu pour répondre aux exigences de l’industrie, développé en collaboration avec elle et enseigné par ses maîtres.

PART-TIME LEARNING | The Power of Lighing in Cinema


PART-TIME LEARNING | The Power of Lighing in Cinema

General Description

We will work with scenes and each student will be able to work on their lighting techniques in each environment,
generating videos and cinematographic images. We will work with real-time lighting like Lumen and we will also use
Path tracing. The projects will be available for testing and at the end of the course the students will have pieces for their
portfolio to facilitate their entry or improvement of position in the VFX industry. We will work on scenes like Spiderman,
Star Wars, Batman, Mandalorian, Antman, Pinocchio.

At the end of this training, each student will be presenting, justifying the techniques used in their projects, and what
decisions were made for the final result.

Target Audience

Professionals in the fields of animation, video games or architecture, intrigued by Unreal and wanting to learn the basics.


Unreal Engine - Introduction Training and/or proficiency with Unreal Engine


  REGULAR RATE   $578 + taxes



30 hours   



Saturday March 9, 9AM to 4 PM

Saturday March 16, 9AM to 4 PM

Saturday March 23, 9AM to 4 PM

Saturday April 6, 9AM to 4 PM

Saturday April 13, 9AM to 4 PM



* The NAD-UQAC School has been approved by the provincial and federal governments, as well as Québec Emploi, and is on the list of Designated Learning Institutions (DLIs). Therefore, all our training programs are eligible for Bill 90 or Canada Training Credit, whether you are a company or  an individual.


NAD-UQAC School, Îlot Balmoral, 1501 de Bleury, 7th Floor, Montreal, Québec  H3A 0H3

The training is offered online

Although the instructor will teach remotely, the participants can take the classes onsite at the School (headphones with a microphone will be required) or remotely via a web link with access to a virtual workstation.

Type of Training

Theoretical and practical

Certificate of Completion

Participants must attend a minimum of 80% of classes to be eligible for a Certificate of Completion

About the instructor

Bell Rodrigo de Deus

Bell Rodrigo started his career as an architect. After 20 years he migrated to the VFX industry, working in studios such as DNEG, MPC, and Pixomondo, providing services in several countries, focusing on photorealistic environments and lighting. Passionate about what he does and loving to share his knowledge, he currently works in the automotive industry creating fantastic scenarios for super modern cars. Additionally, he decided to share his knowledge of 25 years of experience using Real-time software (Unreal Engine).

Course Contents


Lumen Overview

Indiana Jones/ Mandalorian scene

Lighting studies inside an external setting with rendering in

Movie Queue and cinematographic camera.

Use of directional light, Skylight, SkyAtmosphere or HDRI,

creation of sky and clouds, Skies HDR, etc.

Post Process and Exposure

How to make all these elements work together to achieve

calibrated lighting.

Setting up a day and night scenario

How to arrange a scene with different lighting

Feedback on completed projects

Star Wars scenery

Indoor stage lighting

Studio of Lighting Spiderman and Antman

On this topic we will simulate an internal lighting for

characters inside a film studio.

Illumination from Animal Boba Fett

Rendering and lighting of a character from the Boba Fett Series


Every participant will be provided with a remote access to an individual work station and a web link a few days prior to the beginning of the training. Participants will have access to all necessary educational material and media contents.