Formations professionnelles

Un programme varié de formations conçu pour répondre aux exigences de l’industrie, développé en collaboration avec elle et enseigné par ses maîtres.




General Description

Training Goals

The Introduction to Blender aims to bring participants from all levels to master the software base tools. At the end of the training, they will be able to create their first scenes and set up rudimentary animations.

Target Audience

Artists who wish to get to grips with a new tool. Whether they are practiced or beginners in 3D design, this training will allow them to master the software basics and to create their first scenes.


Proficiency in the Windows environment


  395 $ + taxes



30 hours   



Monday May 8, 6PM to 9PM

Wednesday May 10, 6PM to 9PM

Monday May 15, 6PM to 9PM

Wednesday May 17, 6PM to 9PM

Wednesday May 24, 6PM to 9PM

Monday May 29, 6PM to 9PM

Wednesday May 31, 6PM to 9PM

Monday June 5, 6PM to 9PM

Wednesday June 7, 6PM to 9PM

Monday June 12, 6PM to 9PM


* The NAD-UQAC School has been approved by the provincial and federal governments, as well as Québec Emploi, and is on the list of Designated Learning Institutions (DLIs). Therefore, all our training programs are eligible for Bill 90 or Canada Triaining Credit, whether you are a company or  an individual.


NAD-UQAC School, Îlot Balmoral, 1501 de Bleury, 7th Floor, Montreal, Québec  H3A 0H3

The training is offered online

Although the instructor will teach remotely, the participants can take the classes onsite at the School (headphones with a microphone will be required) or remotely via a web link.

Type of Training

Theoretical and practical

Certificate of Completion

Participants must attend a minimum of 80% of classes to be eligible for a Certificate of Completion

About the instructor

Moufid Dechicha


Course Contents

Course 01 | Introduction

  • History of 3D and software
  • Software download and installation
  • Software navigation and interface
  • Creation of primitive shapes
  • Transformation of primitive bases
  • Introduction to materials
  • Presentation of rendering engines (Eevee and Cycles)
  • Organization of scenes and files

Cours 02 | Basic Modeling Tools

  • Editing objects
  • Types of extrusion
  • Creation of polygons
  • Area subdivision
  • Bevels
  • Polygons VS Nurbs
  • Import of references

Cours 03 | Blender Modifiers

  • Modifiers
  • Modular Modeling
  • Introduction to textures and unfolding
  • Open Ocean
  • Intro to Geometry Nodes

Cours 04 | Sculpting

  • Sculpting tools
  • UVs and introduction to textures

Cours 05 | Materials & Textures

  • Introduction to Materials
  • Procedural Textures
  • Texture Painting

Cours 06 | Lighting

  • Introduction to lighting and rendering
  • Introduction to render passes and render layers
  • Introduction to compositing

Cours 07 | Animation

  • Creation of animation keys
  • Creation of a basic animation
  • Overview of simulations (Liquids, Smokes, Rigid Bodies...)

Cours 08 | Terrain

  • Terrain Generation
  • Tree Generation
  • Foliage workflows

Cours 09 | Particle System

  • Creation of a basic particle system
  • Smoke Simulation
  • Cloth Simulation
  • Fluid Simulation

Cours 10 | Add-ons

  • Exploring the best free add-ons on the market
  • Trying some paid add-ons & plug-ins
  • Training contents review
  • Questions ?
  • What’s next ?



Every participant will be provided with a remote access to an individual work station and a web link a few days prior to the beginning of the training. Participants will have access to all necessary educational material and media contents.